MOOF
  • Introduction
    • MOOF: Build Your Agentic AI Universe - powered by MCP, A2A, and TEE
    • Official Links
  • About MOOF (Video)
  • About MOOF
    • Problem Statement
    • Solution: The MOOF System
  • MOOF Features
  • MOOF Playground (A2A, MCP and TEE supported)
  • MOOF TEE MCP Hosting
  • MOOF Marketplace
  • MOOF Multi-agent Development Kit (MMDK)
  • MOOF Evolution Engine
  • MOOF Memory Network
  • MOOF Knowledge Graph
  • MOOF Governance Hub
  • MOOF Launchpad
  • How to use MOOF
    • Create Basic AI Agents
  • Create Google A2A-compatible AI Agents with MOOF
  • Public Cloud MCP Hosting
  • Private Cloud TEE MCP Hosting (backed by Phala)
  • MOOF Marketplace
  • MMDK
  • $MOOF token
    • $MOOF Tokenomy
    • MOOF Acceleration Program
  • Roadmap
    • Keep MOOFing!
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MOOF Evolution Engine

The MOOF Evolution Engine is responsible for driving the continuous learning and adaptation of Agentic AI within the MOOF ecosystem. It orchestrates how agents improve themselves over time using both in-universe experiences and controlled training interventions. This engine tracks each agent’s performance, identifies areas for improvement, and can trigger evolution processes to enhance the agent’s skills or decision-making models.

External AI Compute Integration via MCP

AI compute is the essential 'fuel' driving AI evolution. That's why we've introduced this groundbreaking feature on MOOF. the Evolution Engine supports connecting agents to external AI compute infrastructure via MCP.

Through this integration, an Agentic AI can leverage external AI compute to train and evolve itself beyond what is possible with local resources alone. Such external compute can be used for fine-tuning the agent’s own AI models on newly collected data, running intensive reinforcement learning simulations to optimize strategies, or executing specialized skill training routines in isolated environments.

Configurable Access Modes

The use of external compute through MCP is a flexible, user-configurable feature of the Evolution Engine. MOOF supports two modes for how agents may access and utilize the partner’s compute infrastructure:

  1. Fully Autonomous Mode: In this mode, an agent can trigger external training jobs on its own whenever it detects a performance gap or learning opportunity. The Evolution Engine allows the agent to autonomously decide when to request additional compute power. This happens without human intervention, enabling the agent to self-evolve continuously. Autonomous Mode maximizes adaptability, but it is only available if the user explicitly enables it, since these operations may consume significant compute resources.

  2. Controlled Mode: In this mode, an agent must request permission before using external compute for self-training. When the Evolution Engine identifies a need for additional training (or the agent itself suggests one), it sends a request to the universe creator. Only upon approval will the Evolution Engine facilitate the agent’s access to the partner’s compute resources via MCP. It adds a layer of governance, ensuring that any agent-initiated training aligns with the creator’s intent and resource policies.

The Evolution Engine is what makes an agentic universe not static. Over time, the agents become more adept, possibly even developing new emergent behaviors. While creators can lock an agent’s configuration if they want deterministic behavior, enabling evolution opens the door to open-ended improvement – much like living organisms in an ecosystem adapt to better survive. In the context of a platform, this means the quality of agents on MOOF could continually rise, and even older deployed universes might receive updates/upgrades as their agents evolve (subject to the creator’s approval).

One could imagine a future scenario where a popular agent on the MOOF Marketplace is one that has undergone thousands of evolution iterations, making it incredibly capable at its niche – a competitive advantage akin to a well-trained AI model, but achieved through platform-driven experience rather than just offline model training.

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Last updated 8 days ago